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Review: Resident Evil: Revelations (3DS)

Monday, 6 February, 2012

3DS games are not much cheaper than their console counterparts yet most of the time they feature far less content and replay value. Resident Evil: Revelations is one of the first games specifically designed for a handheld which offers a console-like experience in terms of graphical fidelity, production values and wealth of content on offer. It’s easy to get sucked into Revelations thanks to its atmospheric environments and compelling gameplay and at the height of your immersion you completely forget that you’re playing a portable title.

Resident Evil: Revelations Screenshot 4

Revelations takes place in 2005, between the events of Resident Evil 4 and 5. The story is very much self-contained, however, and has little bearing on the series as a whole. Bioterrorism Security Assessment Alliance (BSAA) agents Chris Redfield and Jill Valentine are once again the central characters, although this time they begin in separate locations and the plot involves Jill trying to track Chris down on a derelict cruise ship called the SS Queen Zenobia. Of course it’s not long before you run into all sorts of monstrosities infected with the T-Abyss virus and discover the secret machinations of yet another shady organisation.

As in recent Resident Evil games, co-op exploration is a big part of Revelations. The campaign is singleplayer only but you’re almost always alongside an AI partner who follows you around like a loyal puppy. You can’t swap guns, ammo or herbs with them like in Resident Evil 5 and they can’t die or cause noticeable damage to enemies, essentially making them some of the most ineffectual companions you’ll ever have in a videogame.

Resident Evil: Revelations Screenshot 6

Gameplay in Revelations consists mainly of environment traversal and combat. It’s a shame that there are almost no puzzles in the game because the few that do crop up make great use of the 3DS’ touch screen. There are keys to collect which can be used to access new areas in previously visited locations and this facilitates plenty of backtracking, which should come as no surprise to series veterans.

Jill and partner Parker Luciani’s exploration of the SS Queen Zenobia is punctuated by short, combat-heavy segments where you’re placed in control of other BSAA agents. These missions introduce new locations such as a beach and snowy mountain pass, and serve as an enjoyable diversion from the main quest. On one occasion you have to fend off dozens of enemies in a hangar-type environment while your partner tries to hack into a computer, thus providing an experience that should appeal to fans of action-orientated gameplay.

Resident Evil: Revelations Screenshot 1

Revelations has a diverse arsenal of weapons that can be augmented with various abilities. For example, you can equip your handgun with a custom part that allows you to squeeze off two shots with each trigger pull. There are dozens of custom parts scattered around Revelations’ world and these lend a welcome RPG-like element to gun customisation. You can’t combine herbs like in previous Resident Evil games but this simplified feature is compensated for by the impressive range of secondary weapons at your disposal. There are bombs that attract enemies and detonate after a certain amount of time, and grenades that release an electrical charge (very useful for defeating enemies lurking underwater).

Unfortunately, Revelations’ enemies are pretty lacklustre for the most part. There are a couple of well-designed bosses and at least two enemies return from previous games in the series, but the enemies generally look like an amalgamation of the monsters from Silent Hill and Parasite Eve. They bear little resemblance to the Resident Evil zombies we know and love, but are instead albino blobs that shamble around aimlessly and can easily be picked off from a distance.

Resident Evil: Revelations Screenshot 6

Gunplay in Revelations is satisfying and surprisingly intuitive given the 3DS’ limited number of buttons. There are three control options to choose from and you can opt for a first-person or over-the-shoulder view while aiming. You can even enable gyroscopic aiming if you don’t mind moving your 3DS around. Certain control schemes allow you to strafe or move forwards or backwards while aiming, and if you’re lucky enough to play Revelations with a Circle Pad Pro then the game will feel somewhat akin to a console shooter.

If you’re playing without this add-on then the only real challenge in terms of aiming occurs when you’re swamped by multiple enemies. In scenarios like this I found that it’s best to use a shotgun with a wide damage radius where precise aiming is not required to repel your attackers.

Resident Evil: Revelations Screenshot 2

If you’ve seen Revelations in motion then you’ll know it looks amazing. The game uses the MT Framework Mobile engine which Capcom specifically designed for the 3DS. The engine delivers highly detailed graphics with excellent lighting and optional anti-aliasing depending on if the 3D slider is on or off. The characters’ faces are not as detailed as they are in most AAA console titles but everything else looks surprisingly close to console quality on the 3DS’ small screen.

The one graphical omission I noticed is the absence of dynamic shadows in certain areas. There’s one corridor in the game which is draped in stripy shadows, but when you walk in front of them you don’t see the shadows wrap around Jill’s character model.

Revelations’ audio design is also excellent. The music effectively conveys the same creepy atmosphere that permeates the original Resident Evil trilogy, and the sound effects assault your senses and quicken your pulse at just the right moments. This game definitely warrants plugging in headphones in order to hear the sound design as it was meant to be experienced. The 3DS’ small speakers and limited volume level just don’t it justice.

Revelations’ campaign will take you in the region of nine hours to complete. You’ll unlock ‘Hell Mode’ for your efforts and this harder difficulty will definitely test your ammo conservation skills.

Resident Evil: Revelations Screenshot 7

Raid Mode is Revelations’ excellent, challenge-based co-op offering. You can play these missions solo, with a friend locally or online, or with a stranger. It’s extremely easy to set up or join a game and you’ll be engaged in an action-packed mission in no time at all. The missions are based on ten to twenty-minute sections of the campaign albeit with different enemy and ammo layout. Each ‘course’ has a goal area that ends the mission once reached. You and your partner don’t need to stick together and it’s easy enough to glance down at the map on the bottom screen to locate your comrade.

The main hook of Raid Mode is the vast range of unlockables that will take a month of Sundays to fully obtain. Completing missions and earning XP for your character will net you weapons, custom parts, outfits, new characters and two additional difficulty levels. You can also purchase items from the Raid Mode shop using the game’s currency (BP), while some equipment can only be bought using your 3DS Play Coins balance.

Raid Mode is a great way to experience memorable sections of the campaign with a co-op partner and helps to push Revelations’ replay value beyond the twenty-hour mark. There are some annoying aspects to it such as the way you can’t follow your partner through an open doorway (the door slams in your face) but I understand this is due to technical limitations rather than poor design.

Resident Evil Revelations Screenshot 1

Resident Evil: Revelations is a significant evolution for handheld titles. Capcom understands that a large slice of 3DS owners want console-quality experiences to sink their teeth into and has stepped up to the plate admirably on this occasion. Revelations’ campaign and co-op modes are well worth the price of admission, while the game’s stellar presentation is an excellent example of the 3DS’ capabilities. While the story and enemy design aren’t the best the series has ever seen, fans of survival horror games need look no further than Revelations for a thrilling lesson in handheld horror.

Rating: 4 stars
Contributor: Tom


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Review: Saints Row: The Third – Genkibowl VII (DLC) (PS3)

Friday, 3 February, 2012

If you have to sum up Saints Row: The Third in one word it has to be ‘crazy.’ With the amount of weird and wonderful activities and characters it was hard to imagine that it could get any weirder. The weirdest of them all was the cat-like Professor Genki, and when you hear that the new downloadable content is called Genkibowl VII you know things are about to get pushed up a notch or two.

Genkibowl VII is the most watched show on TV and to get better ratings still he has invited the leader of the Saints (you) to participate in this crazy event. It sees you going through a bunch of arenas where you shoot mascots, collect money and try to avoid diabolical traps, all to the vivid commentary of your game show hosts.

Saints Row: The Third DLC Screenshot 2

In the vein of a traditional big sports event, everything in Genkibowl is bigger than before. You are treated to three arenas, each one designed by one of Professor Genki’s three Genki Girls. Sad Panda created Skyblazing with a sky themed level. Angry Tiger has a jungle with sharks in the pools and suspension bridges. And finally Sexy Kitten has a level called Yargasm, where riding inside an insanely big ball of yarn your aim is to crush things, kind of like a weird Katamari clone.

Initially you are only invited to the first event, the jungle themed Apocalypse map. This is a version of the Super Ethical Reality Climax where you run through an arena level trying to reach the end while still breathing. After completing that the others will become available. What starts off as being a simple shooter arena soon turns weird.

The escourt mission is next, and here you need to escourt Professor Genki himself while driving a car with flamethrowers. FLAMETHROWERS. This is awesomeness! It gets a bit annoying though as it is easily the hardest of the new missions. Luckily your sweet reward is the car at the end, which can then be used anywhere.

Saints Row: The Third DLC Screenshot 3

The Yarngasm is a spin-off of the Tank Mayhem mini-game, except you ride a big ball of yarn sewing destruction as far as you go. Not much else to say as long as you understand that destruction is the best type of fun.

Sad Panda sure ups the weird factor. Reminiscent of one of the first levels of the proper game, you play the level in a panda suit, jumping out of an aeroplane and falling onto roofs to slice up mascots with a chainsaw. This is about as weird as it gets and lets you have crazy fun while not caring about wearing a crying panda suit. Not weird at all…

Amazingly the entire download is only a few kilobytes, which means that the downloadable content shipped with the original game and this is only an unlock, or it was part of one of the earlier patches for the game. Regardless, I always feel a little cheated by paying for extra stuff already on my discs.

Saints Row: The Third DLC Screenshot 1

Genkibowl VII is not very long, and if it takes you two hours it’s a long time. It is over all too quickly, but thanks to the open world nature you can always go back and relive those crazy moments. If you enjoyed the full game then this is a no-brainer, you will love this!

The Good: Crazy as crazy comes!
The Bad: Over too soon!
The Totally Weird: A crying panda suit makes me look good!

Rating: 3 stars
Contributor: Oltman


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European retailer Game puts a plaster over its money wound

Friday, 3 February, 2012

Earlier this week Game met with lenders to discuss its credit problems and options for staying in business, and now Game reports it will operate “with lower limits” and under “revised terms for its facilities.” As of November 2011, Game had 1,275 stores in Europe and Australia, but has hinted that it could sell off more than half of its overseas locations, and it plans to close 60 stores by 2013. It closed 39 locations last year.

Game’s economic problems aren’t an issue solely for retailers, but can affect the larger gaming industry as well — both EA and Take-Two discussed Game’s position during their Q3 financial calls.

European retailer Game puts a plaster over its money wound originally appeared on Joystiq on Fri, 03 Feb 2012 15:30:00 EST. Please see our terms for use of feeds.

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Sega’s home game division posts losses, Mario & Sonic a bright spot

Friday, 3 February, 2012

Sega’s “Game Contents” division (i.e. home video games) was down 5.1% for the nine-month period ending December 31, with the company reporting 63.5 billion yen ($833 million) in net game sales from the division … and 5.5 billion yen in total losses. As for reasoning, Sega said only that “in the overseas markets, sales of the new titles remained slow as affected by adverse market condition.” Best we can tell, that “adverse market condition” refers to our economies all being really, really terrible.

The publisher shared sales numbers for its major releases. Sonic Generations sold 1.63 million copies across four platforms (Wii, PS3, PC, and the 3DS Generations game). Mario & Sonic at the London 2012 Olympic Games outsold it with 2.39 million copies — despite not being released in Japan yet, and only being on one platform at the time, the Wii. And, uh, despite being a Mario & Sonic Olympics minigame collection. Hatsune Miku Project Diva Extend for PSP (released in Japan only) was the other named hit, with 290,000 copies.

Looking up at Sega’s sales by platform, it’s worth noting that Sega’s single PlayStation Vita release, Virtua Tennis 4 (called Power Smash 4 in Japan) sold just 10,000 copies between the Vita launch date of December 17 and the end of the year. That … doesn’t seem very good.

Sega’s home game division posts losses, Mario & Sonic a bright spot originally appeared on Joystiq on Fri, 03 Feb 2012 11:30:00 EST. Please see our terms for use of feeds.

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Sony plans on $2.9 billion loss for the year

Thursday, 2 February, 2012

When Kaz Hirai takes over as CEO of Sony on April 1st, he’s going to have to roll up the sleeves of his $10,000 suit and get in a good cry before figuring out the future of the struggling giant. The company announced a loss of ¥159 billion ($2.1B) for the third quarter ending December 31, 2011, with an expected loss of ¥220 billion ($2.9B) for the year. We imagine every meeting between Hirai and outgoing CEO Howard Stringer begins with a sarcastic “Thanks, buddy!”

The consumer products and services division, which includes TVs and PlayStation, had an operating loss of over a billion dollars with sales down 24 percent from the same period.

This is likely due more to the declining sales of Sony’s TVs, video cameras and PCs, than it is of the PlayStation brand. PS3 sales are staying level with last year, with the company expecting to sell 14 million units or hardware and 148 million units of software. Vita sales were not specified at all, though PSP and PS2 sales were — and the PSP data is declining, which means the Vita debut wasn’t hidden in there.

Sony plans on $2.9 billion loss for the year originally appeared on Joystiq on Thu, 02 Feb 2012 11:15:00 EST. Please see our terms for use of feeds.

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EA sees $205 million net loss in Q3, rise in social-games users

Wednesday, 1 February, 2012

EA recorded a net loss of $205 million, but its highest operating cash flow in 31 quarters for the fiscal third quarter ending December 31, 2011. In Q3 2011, EA generated $1.06 billion in net revenue, which is up from the previous Q3, with a net revenue of $1.05 billion. EA’s cash flow from operations is recorded at $475 million.

EA’s Battlefield 3 and FIFA 12 have each sold more than 10 million units, while Madden 12 sold almost 5 million. PopCap, which EA acquired in August, grew revenue 30 percent on a trailing 12-month basis, and its monthly active users for social games rose to 52 million, up from 39 million the previous year.

EA sees $205 million net loss in Q3, rise in social-games users originally appeared on Joystiq on Wed, 01 Feb 2012 16:48:00 EST. Please see our terms for use of feeds.

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EA: Battlefield 3, FIFA 12 sell over 10 million units each, Madden 12 over 5 million

Wednesday, 1 February, 2012

EA has revealed the sales numbers of a handful of its major titles, including FIFA 12 and Battlefield 3, which have both sold through over 10 million units since their respective launches in September and October. Meanwhile, Madden NFL 12 has sold through over five million units since launching last August.

Remember that “sold through” actually refers to copies that have been sold to consumers — as opposed to copies sold to retailers — meaning that it’s probably safe to call all three titles “hits” at this point.

EA: Battlefield 3, FIFA 12 sell over 10 million units each, Madden 12 over 5 million originally appeared on Joystiq on Wed, 01 Feb 2012 16:37:00 EST. Please see our terms for use of feeds.

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Sony appoints Kaz Hirai to prez and CEO, replacing Sir Howard Stringer

Wednesday, 1 February, 2012

After a bout of he said / she said earlier this year over the possibility of executive deputy prez Kazuo Hirai becoming president and CEO of Sony Corp., Sony has decided to make the news official this morning. As of April 1, 2012, Kaz will step up to the job of current CEO Sir Howard Stringer, effectively kicking off two months of vacation for Stringer before he becomes chairman of the board of directors in June 2012.

“I look forward to helping Kaz in every way I can so that succession leads inevitably to success,” Stringer said in the announcement press release. Kaz was ready with the back patting as well, as he said, “Challenging as times are for Sony now, were it not for the strong leadership of Sir Howard Stringer these past seven years, we would have been in a much more difficult position.” Hirai is known for having lead Sony Computer Entertainment through its most successful years, as well as being the guy who says “Riiiiiiiidge Racer!” really enthusiastically.

Stringer’s appointment to the board of directors in June awaits final approval during the annual shareholders meeting in June. If confirmed, he will replace retiring chairman Yotaro Kobayashi, though he will in no way match Kobayashi’s totally sweet name.

Sony appoints Kaz Hirai to prez and CEO, replacing Sir Howard Stringer originally appeared on Joystiq on Wed, 01 Feb 2012 08:50:00 EST. Please see our terms for use of feeds.

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Breaking Bad RPG concocted in video

Wednesday, 1 February, 2012


Fans of Breaking Bad will find loads to love about this faux-game video created by College Humor: accurate character dialog, comical asides that break the fourth wall and perhaps the greatest Duck Hunt clone known to man. Chemistry!

Breaking Bad RPG concocted in video originally appeared on Joystiq on Wed, 01 Feb 2012 05:00:00 EST. Please see our terms for use of feeds.

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Now Playing: January 30 – February 5, 2012

Tuesday, 31 January, 2012

Repair time this week in Final Fantasy XIII-2

Choose your platform to jump to a specific release list:

Continue reading Now Playing: January 30 – February 5, 2012

Now Playing: January 30 – February 5, 2012 originally appeared on Joystiq on Mon, 30 Jan 2012 20:45:00 EST. Please see our terms for use of feeds.

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